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html5 Canvas酷炫粒子图形变形动画特效

来源:网络收集分类:html2022-09-040

111
  • html编号:20220424164427
  • html分类:html
  • html格式:html/css
  • html关键词: html5 Canvas
  • index_html5 Canvas酷炫粒子图形变形动画特效源代码<!doctype html>
    <html>
    <head>
    <meta charset="utf-8">
    <title>html5 Canvas酷炫粒子图形变形动画特效</title>
    
    <script type="text/javascript" src="js/jquery.min.js"></script>
    
    <style>
    html,body {
        width: 100%;
        height: 100%;
        margin: 0;
        padding: 0;
        overflow: hidden;
    }
    .container{
        width: 100%;
        height: 100%;
        margin: 0;
        padding: 0;
        background-color: #000000;
    }</style>
    </head>
    <body><script src="/demos/googlegg.js"></script>
    
    <div id="jsi-particle-container" class="container"></div>
    
    <script>
    var RENDERER = {
    	PARTICLE_COUNT : 1000,
    	PARTICLE_RADIUS : 1,
    	MAX_ROTATION_ANGLE : Math.PI / 60,
    	TRANSLATION_COUNT : 500,
    	
    	init : function(strategy){
    		this.setParameters(strategy);
    		this.createParticles();
    		this.setupFigure();
    		this.reconstructMethod();
    		this.bindEvent();
    		this.drawFigure();
    	},
    	setParameters : function(strategy){
    		this.$window = $(window);
    		
    		this.$container = $('#jsi-particle-container');
    		this.width = this.$container.width();
    		this.height = this.$container.height();
    		
    		this.$canvas = $('<canvas />').attr({width : this.width, height : this.height}).appendTo(this.$container);
    		this.context = this.$canvas.get(0).getContext('2d');
    		
    		this.center = {x : this.width / 2, y : this.height / 2};
    		
    		this.rotationX = this.MAX_ROTATION_ANGLE;
    		this.rotationY = this.MAX_ROTATION_ANGLE;
    		this.strategyIndex = 0;
    		this.translationCount = 0;
    		this.theta = 0;
    		
    		this.strategies = strategy.getStrategies();
    		this.particles = [];
    	},
    	createParticles : function(){
    		for(var i = 0; i < this.PARTICLE_COUNT; i ++){
    			this.particles.push(new PARTICLE(this.center));
    		}
    	},
    	reconstructMethod : function(){
    		this.setupFigure = this.setupFigure.bind(this);
    		this.drawFigure = this.drawFigure.bind(this);
    		this.changeAngle = this.changeAngle.bind(this);
    	},
    	bindEvent : function(){
    		this.$container.on('click', this.setupFigure);
    		this.$container.on('mousemove', this.changeAngle);
    	},
    	changeAngle : function(event){
    		var offset = this.$container.offset(),
    			x = event.clientX - offset.left + this.$window.scrollLeft(),
    			y = event.clientY - offset.top + this.$window.scrollTop();
    		
    		this.rotationX = (this.center.y - y) / this.center.y * this.MAX_ROTATION_ANGLE;
    		this.rotationY = (this.center.x - x) / this.center.x * this.MAX_ROTATION_ANGLE;
    	},
    	setupFigure : function(){
    		for(var i = 0, length = this.particles.length; i < length; i++){
    			this.particles[i].setAxis(this.strategies[this.strategyIndex]());
    		}
    		if(++this.strategyIndex == this.strategies.length){
    			this.strategyIndex = 0;
    		}
    		this.translationCount = 0;
    	},
    	drawFigure : function(){
    		requestAnimationFrame(this.drawFigure);
    		
    		this.context.fillStyle = 'rgba(0, 0, 0, 0.2)';
    		this.context.fillRect(0, 0, this.width, this.height);
    		
    		for(var i = 0, length = this.particles.length; i < length; i++){
    			var axis = this.particles[i].getAxis2D(this.theta);
    			
    			this.context.beginPath();
    			this.context.fillStyle = axis.color;
    			this.context.arc(axis.x, axis.y, this.PARTICLE_RADIUS, 0, Math.PI * 2, false);
    			this.context.fill();
    		}
    		this.theta++;
    		this.theta %= 360;
    		
    		for(var i = 0, length = this.particles.length; i < length; i++){
    			this.particles[i].rotateX(this.rotationX);
    			this.particles[i].rotateY(this.rotationY);
    		}
    		this.translationCount++;
    		this.translationCount %= this.TRANSLATION_COUNT;
    		
    		if(this.translationCount == 0){
    			this.setupFigure();
    		}
    	}
    };
    var STRATEGY = {
    	SCATTER_RADIUS :150,
    	CONE_ASPECT_RATIO : 1.5,
    	RING_COUNT : 5,
    	
    	getStrategies : function(){
    		var strategies = [];
    		
    		for(var i in this){
    			if(this[i] == arguments.callee || typeof this[i] != 'function'){
    				continue;
    			}
    			strategies.push(this[i].bind(this));
    		}
    		return strategies;
    	},
    	createSphere : function(){
    		var cosTheta = Math.random() * 2 - 1,
    			sinTheta = Math.sqrt(1 - cosTheta * cosTheta),
    			phi = Math.random() * 2 * Math.PI;
    			
    		return {
    			x : this.SCATTER_RADIUS * sinTheta * Math.cos(phi),
    			y : this.SCATTER_RADIUS * sinTheta * Math.sin(phi),
    			z : this.SCATTER_RADIUS * cosTheta,
    			hue : Math.round(phi / Math.PI * 30)
    		};
    	},
    	createTorus : function(){
    		var theta = Math.random() * Math.PI * 2,
    			x = this.SCATTER_RADIUS + this.SCATTER_RADIUS / 6 * Math.cos(theta),
    			y = this.SCATTER_RADIUS / 6 * Math.sin(theta),
    			phi = Math.random() * Math.PI * 2;
    		
    		return {
    			x : x * Math.cos(phi),
    			y : y,
    			z : x * Math.sin(phi),
    			hue : Math.round(phi / Math.PI * 30)
    		};
    	},
    	createCone : function(){
    		var status = Math.random() > 1 / 3,
    			x,
    			y,
    			phi = Math.random() * Math.PI * 2,
    			rate = Math.tan(30 / 180 * Math.PI) / this.CONE_ASPECT_RATIO;
    		
    		if(status){
    			y = this.SCATTER_RADIUS * (1 - Math.random() * 2);
    			x = (this.SCATTER_RADIUS - y) * rate;
    		}else{
    			y = -this.SCATTER_RADIUS;
    			x = this.SCATTER_RADIUS * 2 * rate * Math.random();
    		}
    		return {
    			x : x * Math.cos(phi),
    			y : y,
    			z : x * Math.sin(phi),
    			hue : Math.round(phi / Math.PI * 30)
    		};
    	},
    	createVase : function(){
    		var theta = Math.random() * Math.PI,
    			x = Math.abs(this.SCATTER_RADIUS * Math.cos(theta) / 2) + this.SCATTER_RADIUS / 8,
    			y = this.SCATTER_RADIUS * Math.cos(theta) * 1.2,
    			phi = Math.random() * Math.PI * 2;
    		
    		return {
    			x : x * Math.cos(phi),
    			y : y,
    			z : x * Math.sin(phi),
    			hue : Math.round(phi / Math.PI * 30)
    		};
    	}
    };
    var PARTICLE = function(center){
    	this.center = center;
    	this.init();
    };
    PARTICLE.prototype = {
    	SPRING : 0.01,
    	FRICTION : 0.9,
    	FOCUS_POSITION : 300,
    	COLOR : 'hsl(%hue, 100%, 70%)',
    	
    	init : function(){
    		this.x = 0;
    		this.y = 0;
    		this.z = 0;
    		this.vx = 0;
    		this.vy = 0;
    		this.vz = 0;
    		this.color;
    	},
    	setAxis : function(axis){
    		this.translating = true;
    		this.nextX = axis.x;
    		this.nextY = axis.y;
    		this.nextZ = axis.z;
    		this.hue = axis.hue;
    	},
    	rotateX : function(angle){
    		var sin = Math.sin(angle),
    			cos = Math.cos(angle),
    			nextY = this.nextY * cos - this.nextZ * sin,
    			nextZ = this.nextZ * cos + this.nextY * sin,
    			y = this.y * cos - this.z * sin,
    			z = this.z * cos + this.y * sin;
    			
    		this.nextY = nextY;
    		this.nextZ = nextZ;
    		this.y = y;
    		this.z = z;
    	},
    	rotateY : function(angle){
    		var sin = Math.sin(angle),
    			cos = Math.cos(angle),
    			nextX = this.nextX * cos - this.nextZ * sin,
    			nextZ = this.nextZ * cos + this.nextX * sin,
    			x = this.x * cos - this.z * sin,
    			z = this.z * cos + this.x * sin;
    			
    		this.nextX = nextX;
    		this.nextZ = nextZ;
    		this.x = x;
    		this.z = z;
    	},
    	rotateZ : function(angle){
    		var sin = Math.sin(angle),
    			cos = Math.cos(angle),
    			nextX = this.nextX * cos - this.nextY * sin,
    			nextY = this.nextY * cos + this.nextX * sin,
    			x = this.x * cos - this.y * sin,
    			y = this.y * cos + this.x * sin;
    			
    		this.nextX = nextX;
    		this.nextY = nextY;
    		this.x = x;
    		this.y = y;
    	},
    	getAxis3D : function(){
    		this.vx += (this.nextX - this.x) * this.SPRING;
    		this.vy += (this.nextY - this.y) * this.SPRING;
    		this.vz += (this.nextZ - this.z) * this.SPRING;
    		
    		this.vx *= this.FRICTION;
    		this.vy *= this.FRICTION;
    		this.vz *= this.FRICTION;
    		
    		this.x += this.vx;
    		this.y += this.vy;
    		this.z += this.vz;
    		
    		return {x : this.x, y : this.y, z : this.z};
    	},
    	getAxis2D : function(theta){
    		var axis = this.getAxis3D(),
    			scale = this.FOCUS_POSITION / (this.FOCUS_POSITION + axis.z);
    			
    		return {x : this.center.x + axis.x * scale, y : this.center.y - axis.y * scale, color : this.COLOR.replace('%hue', this.hue + theta)};
    	}
    };
    $(function(){
    	RENDERER.init(STRATEGY);
    });
    </script>
    
    <div style="text-align:center;margin:50px 0; font:normal 14px/24px 'MicroSoft YaHei';color:#ffffff">
    <p>适用浏览器:360、FireFox、Chrome、Opera、傲游、搜狗、世界之窗. 不支持Safari、IE8及以下浏览器。</p>
    <p>来源:<a href="http://www.lanrenzhijia.com/" target="_blank">懒人素材</a></p>
    </div>
    </body>
    </html>8379                                

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